Unrailed 2 Quality of Life Improvements All Around!

While we’re working on a bigger update for Unrailed 2 containing a new game mode we have a smaller one ready now! It addresses a few points that came up in the early-access-survey we started a few weeks ago. So thanks to everyone who took the time to fill it out, that really helped us find out where we can improve Unrailed 2! And if you haven’t filled out the survey yet, but have feedback not addressed with this update you can still do so here:

https://steamcommunity.com/games/2211170/announcements/detail/533228283922223255

Changelog

Version v-568-47f10f7

General

  • New: Pecky Character now available – the beloved Chicken from U1
  • New: Stylish Pylon hat
  • New: Player-centric-camera option (Y on keyboard; left stick press on controller)
  • New: Pathing tool – draw a path over the map to tell your friends where to go! (Use the flag emoji to start a path!)
  • New: New page of emojis (including Huaji and Wrangler Huaji!!) & all emojis on the 2nd page have animations now
  • New: New highscore table! You can still see the old scores online or checkout the #update-4 branch.
  • New: Clearer UI
  • Improvement: Ada now gives some hints before the canyon boss and swamp boss
  • Improvement: Improved some handbook descriptions

Networking

  • Improvement: Reduced player jitter in high ping scenarios with bad network conditions
  • Improvement: More robust game time synchronization for inconsistent network conditions
  • Improvement: Network protocol can now fix certain possible desyncs (please let us know if you still have issues)
  • Bug fix: Joining other players might not be possible when the highscore server wasn’t reachable

Bot

  • Improvement: Bot tries to maintain a (second) pathway next to the tracks or around a mountain in case of a bottleneck to access the train.
  • Improvement: When a path is drawn (via flag emoji), the bot orients along this path when the actual command is placed not on the map.
  • Change: When placing a bridge emoji on the map, the bot is now trying to reach that position (same as with the flag emoji before)
  • Improvement: Player and its bot have the same outline. The player name tiles now display whether it’s a bot with a bot icon. The circle under the bot is smaller
  • Improvement: Bot should be better in avoiding explosives
  • Improvement: Bot should now stronger prioritize getting the right commodities to keep the crafter running
  • Improvement: Bot can dodge mimics in loco labyrinth & versus bombs
  • Improvement: Bot dashes now to be faster
  • Improvement: Bot only puts rails on the brake track crafter if it was explicitly selected via the emoji
  • Improvement: Bot can now bring animals to the milk wagon and also uses the milk from it
  • Improvement: Bot can use stomp action cartridge (when mining)
  • Improvement: Bot can use running action cartridge
  • Improvement: Bot waits for track being crafted instead of crafting new ones when the train is close to crashing
  • Improvement: Bot wiggles itself out of spider webs
  • Improvement: Bot can now serve the versus wagon
  • Bug fix: Many fixes where the bot was just standing around or looping (please reach out if you encounter such an issue!)

Visuals

  • Improvement: Slightly downscaled wagons, players & npcs to improve the general visibility
  • Improvement: UI Bubble improvements and fixes

Balance

  • Balance: Rebalanced cartridge prices & rarities (everything is a bit cheaper)
  • Balance: You now unlock the cartridge slots automatically by defeating a certain number of bosses
  • Balance: Speed curves for plus-biomes (those that were visited more than once) adapted: Bosses appear now after 2+k stations when visiting the k-th plus-biome. A plus-biome resets its speed to -2 stations of the speed of the station where the boss started to appear. In simpler words: The more plus-biomes you play, the later the boss comes and the start speed in each plus-biome is increased.
  • Balance: Miner wagon wasn’t mining its correct range when mining horizontally; It’s now a little bit slower on level 6 (with the fix it’s probably overall stronger)
  • Balance: Collector is a little bit faster on level 6
  • Balance: Cannon wagon is a bit faster on all levels
  • Balance: Turret wagon range beyond level 6 goes to 9 (instead of 14); it’s now a bit faster on level 6
  • Balance: Speed extensions now consistently change the “speed/frequency” and not the “duration” directly. Practically this means that the speed effect is gets damped with many speed extensions
  • Balance: Bucket cartridge capped at 4
  • Balance: Lucky punch now capped at 15
  • Balance: Slot wagon drop count goes to 9 (instead of 12) when going beyond level 6
  • Balance: Slot wagon consecutive win rewards are now /3 the normal reward (before /2); when winning brake tracks, the consecutive win counter is reset
  • Balance: Slot wagon is slightly slower on the highest level when fully supercharged (1.5sec instead of 1sec)
  • Change: Re-enabled cannon auto-place tracks (when flag is on the last track) in editor
  • Bug fix: When reconnecting, you don’t reset your action cartridge progress
  • Bug fix: When reconnecting while respawning, you’ll respawn

Fixes

  • Crash fix: On startup related to auto-saves
  • Freeze fix: Freeze in main menu
  • Freeze fix: Freezing mapgen fix (Labyrinth)
  • Bug fix: Fix commodity drops when resetting in a shop related to deers on a carriage
  • Bug fix: Possible invisible carrying fix (let us know if it still happens)
  • Bug fix: Some wagons did not work anymore after ~7 speed extensions
  • Bug fix: Various UI fixes
  • Bug fix: ESC->Feedback should be working again
  • Bug fix: Removed reconnect to lobby modal which sometimes overlapped the auto-save modal
  • Improvement/Bug fix: The default split controller mapping can now drop items as well (without this, the tutorial was not solvable)
  • Bug fix: Player disconnects when opening ESC->settings

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